Incorporating real-world object into virtual reality: using mobile device input with augmented virtuality
Abstract: Interactive virtual reality (VR) experience has become more common and widespread these days. The interaction is enabled by capturing inputs from users usually by mechanical hand-held controllers. Mainstream head-mounted display (HMD) based VR platforms come with these trackable multi-DOF controllers with a high level of versatility. This enables a tremendous diversity in input types and forms to provide more interactive and immersive VR experience. However, these devices lack in cross-platform compatibility as the protocols are non-standardized. Thus, it leads to a steep learning curve. The trouble in learning these devices results in non-intuitiveness and confusion to users. Also, the VR isolation may cause problems since the platforms are not designed to reflect any real environment around the user.
External IDs:dblp:journals/mta/ShinL24
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