An Efficient, Exact Algorithm for Solving Tree-Structured Graphical GamesDownload PDFOpen Website

2001 (modified: 11 Nov 2022)NIPS 2001Readers: Everyone
Abstract: We describe a new algorithm for computing a Nash equilibrium in graphical games, a compact representation for multi-agent systems that we introduced in previous work. The algorithm is the first to compute equilibria both efficiently and exactly for a non-trivial class of graphical games.
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