Mesh coding: Application to texture and scalable 3D scene codingDownload PDFOpen Website

Published: 2000, Last Modified: 12 May 2023Ann. des Télécommunications 2000Readers: Everyone
Abstract: This article examines the problem of 3D scalable mesh and texture coding. The triangular mesh topology is encoded by an edge-based conquest strategy, while positions are encoded using a multiple prediction method associated with an adaptive arithmetic coder. Moreover, scalability is obtained on the positions via a bitplane coding technique, adapted to float numbers. Then, texture is approximated by a hybrid technique mixing affine interpolation and discrete cosinus transform applied to the triangles of a hierarchical nested mesh.
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