Abstract: Modeling virtual humans has been an important and active research field in computer graphics for many years. Realistically representing a virtual human necessitates that we address several multifaceted challenges, generating realistic locomotion, facial expressions, natural speech, and interaction with clothes and hair. This special issue of IEEE Computer Graphics and Applications focuses on these and other key factors that come into play when modeling virtual humans.
External IDs:dblp:journals/cga/BenderES17
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