Abstract: This paper presents the approach employed by the team RoboBreizh to win the championship in the 2022 RoboCup@Home Social Standard Platform League (SSPL). RoboBreizh decided to limit itself to an entirely embedded system with no connection to the internet and external devices. This article describes the design of embedded solutions including manager, navigation, dialog and perception. We present results from the competition showing up the value of our proposal.
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