Abstract: We study a two-alternative voting game where voters’ preferences depend on an unobservable world state and each voter receives a private signal correlated to the true world state. We consider the collective decision when voters can collaborate in a group and have antagonistic preferences—given the revealed world state, voters will support different alternatives. We identify sharp thresholds for the fraction of the majority-type voters necessary for preference aggregation.
External IDs:doi:10.1007/978-3-032-08560-3_1
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