Abstract: 360° video is a novel media format, rapidly becoming adopted in media production and consumption as part of today’s ongoing virtual reality revolution. Due to its novelty, there is a lack of tools for producing highly engaging 360° video for consumption on a multitude of platforms. In this work, we describe the work done so far in the Hyper360 project on tools for 360° video. Furthermore, the first pilots which have been produced with the Hyper360 tools are presented.
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