Keywords: video models, object centric models, image-video
TL;DR: This paper presents a framework and model that demonstrates how to leverage image structure from a small set of images available during training to facilitate video learning within or outside of the domain of interest.
Abstract: Recent action recognition models have achieved impressive results by integrating objects, their locations and interactions. However, obtaining dense structured annotations for each frame is tedious and time-consuming, making these methods expensive to train and less scalable. At the same time, if a small set of annotated images is available, either within or outside the domain of interest, how could we leverage these for a video downstream task? We propose a learning framework StructureViT (SViT for short), which demonstrates how utilizing the structure of a small number of images only available during training can improve a video model. SViT relies on two key insights. First, as both images and videos contain structured information, we enrich a transformer model with a set of object tokens that can be used across images and videos. Second, the scene representations of individual frames in video should ``align'' with those of still images. This is achieved via a Frame-Clip Consistency loss, which ensures the flow of structured information between images and videos. We explore a particular instantiation of scene structure, namely a Hand-Object Graph, consisting of hands and objects with their locations as nodes, and physical relations of contact/no-contact as edges. SViT shows strong performance improvements on multiple video understanding tasks and datasets, including the first place in the Ego4D CVPR'22 Point of No Return Temporal Localization Challenge. For code and pretrained models, visit the project page at https://eladb3.github.io/SViT/.
Supplementary Material: pdf
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