ON GAME-BASED LEARNING AND CREATIVE THINKING FOR DATA AND AI LITERACY EDUCATION

Published: 01 Jul 2025, Last Modified: 17 Sept 2025AIDEA25 RegularPresentation20minutesEveryoneRevisionsBibTeXCC BY 4.0
Keywords: data literacy, creative data literacy, media education, educational theory, learning materials, open educational resources
Short Summary: The paper presented at the AIDEA Symposium 2025 emphasizes the importance of integrating data literacy and ethical considerations into AI and data science education to promote social good. It argues that data literacy is essential but must be approached through an inclusive curriculum that addresses data inequalities, algorithmic biases, and socio-economic impacts. The paper advocates for teaching methods inspired by feminist theory and creative data literacy to empower students to critically engage with data and challenge existing power dynamics. This holistic approach aims to produce technically proficient, ethically informed, and socially conscious practitioners who can leverage technology to address societal challenges and promote a more equitable and secure digital future.
Topic Area: AI and Data Science Education for Social Good
Presenting Author: Dan Verständig, Ariane Kuhnla
Presentation Type: Short Presentation (ca. 20 min)
Submission Number: 5
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