Abstract: Defining and measuring decision-making styles, also known as playstyles, is crucial in gaming, where these styles reflect a broad spectrum of individuality and diversity. However, finding a universally applicable measure for these styles poses a challenge. Building on $\textit{Playstyle Distance}$, the first unsupervised metric to measure playstyle similarity based on game screens and raw actions by identifying comparable states with discrete representations for computing policy distance, we introduce three enhancements to increase accuracy: multiscale analysis with varied state granularity, a perceptual kernel rooted in psychology, and the utilization of the intersection-over-union method for efficient evaluation. These innovations not only advance measurement precision but also offer insights into human cognition of similarity. Across two racing games and seven Atari games, our techniques significantly improve the precision of zero-shot playstyle classification, achieving an accuracy exceeding 90\% with fewer than 512 observation-action pairs—less than half an episode of these games. Furthermore, our experiments with $\textit{2048}$ and $\textit{Go}$ demonstrate the potential of discrete playstyle measures in puzzle and board games. We also develop an algorithm for assessing decision-making diversity using these measures. Our findings improve the measurement of end-to-end game analysis and the evolution of artificial intelligence for diverse playstyles.
Submission Length: Long submission (more than 12 pages of main content)
Changes Since Last Submission: We have updated the acknowledgments in the latest camera-ready version.
Video: https://youtube.com/live/eR0Kx6xnH6Y
Code: https://github.com/DSobscure/cgi_drl_platform/tree/playstyle_similarity_tmlr
Assigned Action Editor: ~Michael_Bowling1
Submission Number: 2614
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