ReTracing: An Archaeological Approach Through Body, Machine, and Generative Systems

Published: 27 Sept 2025, Last Modified: 09 Nov 2025NeurIPS Creative AI Track 2025EveryoneRevisionsBibTeXCC BY 4.0
Track: Artwork
Keywords: generative AI, human–machine interaction, embodied performance, bias in AI, AI art, robotic art
TL;DR: ReTracing adopts an archaeological approach to examine how artificial intelligence shapes, constrains, and produces bodily movement through human–machine interactions.
Abstract: We present ReTracing, a multi-agent embodied performance art that adopts an archaeological approach to examine how artificial intelligence shapes, constrains, and produces bodily movement. Drawing from science-fiction novels, the project extracts sentences that describe human–machine interaction. We use large language models (LLMs) to generate paired prompts—“what to do” and “what not to do”—for each excerpt. A diffusion-based text-to-video model transforms these prompts into choreographic guides for a human performer and motor commands for a quadruped robot. Both agents enact the actions on a mirrored floor, captured by multi-camera motion tracking and reconstructed into 3D point clouds and motion trails, forming a digital archive of motion traces. Through this process, ReTracing serves as a novel approach to real how generative systems encode socio-cultural biases through choreographed movements. Through an immersive interplay of AI, human, and robot, ReTracing confronts a critical question of our time: What does it mean to be human among AIs that also move, think, and leave traces behind?
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Submission Number: 159
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