Dynamic Artificial Potential Fields for Multi-User Redirected Walking

Published: 2020, Last Modified: 05 Jun 2025VR 2020EveryoneRevisionsBibTeXCC BY-SA 4.0
Abstract: Immersive Virtual Reality (VR) systems that combine Head Mounted Displays (HMDs) and a position tracking system support the multiple users or participants to collaborate in the same physical space for a large-scale virtual environment. Because the multiple users sharing the same physical space are in a dynamic state, the key technique of multi-user VR system is how to solve the problem of potential collisions among the users who are moving both virtually and physically. In order to better solve the collision problem caused by such dynamic changes, this work presents a new strategy of multi-user redirected walking using dynamic artificial potential fields, which generates repulsion to ‘push’ users away from obstacles and other users, and uses gravity to ‘attract’ users to an open or unobstructed space. In this method, the users not only get repulsive forces from walls, but also from other users and their future states that are called avatars. At the same time, the users will get gravitational force from the steering target. The target selection considers the size of open space, the distance between the steering target and the boundary of physical space, and the distance between the steering target and the center of the physical space. Therefore, the system can steer users to an open area in the physical space to further reduce collisions. To verify the validity of our method, we developed a software to statistically analyze the influence of different factors, such as the physical space size and the number of users. Data from experiments shows that our method reduces the potential user resets by about 20%.
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