RGB↔X: Image decomposition and synthesis using material- and lighting-aware diffusion models

Published: 01 Jan 2024, Last Modified: 17 Jul 2025SIGGRAPH (Conference Paper Track) 2024EveryoneRevisionsBibTeXCC BY-SA 4.0
Abstract: The three areas of realistic forward rendering, per-pixel inverse rendering, and generative image synthesis may seem like separate and unrelated sub-fields of graphics and vision. However, recent work has demonstrated improved estimation of per-pixel intrinsic channels (albedo, roughness, metallicity) based on a diffusion architecture; we call this the RGB → X problem. We further show that the reverse problem of synthesizing realistic images given intrinsic channels, X → RGB, can also be addressed in a diffusion framework. Focusing on the image domain of interior scenes, we introduce an improved diffusion model for RGB → X, which also estimates lighting, as well as the first diffusion X → RGB model capable of synthesizing realistic images from (full or partial) intrinsic channels. Our X → RGB model explores a middle ground between traditional rendering and generative models: We can specify only certain appearance properties that should be followed, and give freedom to the model to hallucinate a plausible version of the rest. This flexibility allows using a mix of heterogeneous training datasets that differ in the available channels. We use multiple existing datasets and extend them with our own synthetic and real data, resulting in a model capable of extracting scene properties better than previous work and of generating highly realistic images of interior scenes.
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