On Parameterized Complexity of Binary Networked Public Goods Game

Published: 01 Jan 2024, Last Modified: 05 Apr 2025Algorithmica 2024EveryoneRevisionsBibTeXCC BY-SA 4.0
Abstract: In the binary networked public goods (BNPG for short) game, every player needs to decide if she participates in a public project whose utility is shared equally by the community. We study the problem of deciding if there exists a pure strategy Nash equilibrium (PSNE) in such games. The problem is already known to be \(\textsf{NP}\)-complete. This casts doubt on predictive power of PSNE in BNPG games. We provide fine-grained analysis of this problem under the lens of parameterized complexity theory. We consider various natural graph parameters and show \(\mathsf {W[1]}\)-hardness, XP, and \(\textsf{FPT}\) results. Hence, our work significantly improves our understanding of BNPG games where PSNE serves as a reliable solution concept. We finally prove that some graph classes, for example path, cycle, bi-clique, and complete graph, always have a PSNE if the utility function of the players are same.
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