Keywords: Graph neural networks, Mixture of experts, Graph adversarial learning
TL;DR: We identify a fundamental issue in graph adversarial learning and then propose a novel method to enlarge the model capacity and enrich the representation diversity of adversarial samples.
Abstract: Graph Neural Networks (GNNs) have achieved state-of-the-art results on a variety of graph learning tasks, however, it has been demonstrated that they are vulnerable to adversarial attacks, raising serious security concerns. A lot of studies have been developed to train GNNs in a noisy environment and increase their robustness against adversarial attacks. However, existing methods have not uncovered a principled difficulty: the convoluted mixture distribution between clean and attacked data samples, which leads to sub-optimal model design and limits their frameworks’ robustness. In this work, we first begin by identifying the root cause of mixture distribution, then, for tackling it, we propose a novel method GAME - Graph Adversarial Mixture of Experts to enlarge the model capacity and enrich the representation diversity of adversarial samples, from three perspectives of model, training, and optimization. Specifically, we first propose a plug-and- play GAME layer that can be easily incorporated into any GNNs and enhance their adversarial learning capabilities. Second, we design a decoupling-based graph adversarial training in which the component of the model used to generate adversarial graphs is separated from the component used to update weights. Third, we introduce a graph diversity regularization that enables the model to learn diverse representation and further improves model performance. Extensive experiments demonstrate the effectiveness and advantages of GAME over the state-of-the-art adversarial training methods across various datasets given different attacks.
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Please Choose The Closest Area That Your Submission Falls Into: Deep Learning and representational learning