Keywords: Fast Human Reconstruction; Generalizable 3D Gaussian Splatting
Abstract: The feed-forward based 3D Gaussian Splatting method has demonstrated exceptional capability in real-time human novel view synthesis. However, existing approaches are restricted to dense viewpoint settings, where camera view angles are less than 60 degrees. This limitation constrains their flexibility in free-viewpoint rendering across a wide range of camera view angle discrepancies. To address this limitation, we propose a real-time pipeline named EVA-Gaussian for 3D human novel view synthesis across diverse multi-view camera settings. Specifically, we first introduce an Efficient cross-View Attention (EVA) module to accurately estimate the position of each 3D Gaussian from the source images. Then, we integrate the source images with the estimated Gaussian position map to predict the attributes and feature embeddings of the 3D Gaussians. Moreover, we employ a recurrent feature refiner to correct artifacts caused by geometric errors in position estimation and enhance visual fidelity. To further improve synthesis quality, we incorporate a powerful anchor loss function for both 3D Gaussian attributes and human face landmarks. Experimental results on the THuman2.0 and THumansit datasets showcase the superiority of our EVA-Gaussian approach in rendering quality across diverse camera settings. Project page: https://anonymousiclr2025.github.io/iclr2025/EVA-Gaussian.
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Primary Area: applications to computer vision, audio, language, and other modalities
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Submission Number: 3352
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