Game Based Virtual Reality Platform for Geometry

Published: 01 Jan 2023, Last Modified: 09 Feb 2025IEEE Big Data 2023EveryoneRevisionsBibTeXCC BY-SA 4.0
Abstract: Teaching with virtual reality (VR) has transformed the traditional educational environment by providing immersive and engaging learning experiences. Students may explore realistic simulations, control items, and study hands-on in a virtual reality classroom. Using virtual reality technology Mathematics education may be taken to the next level by utilizing this immersive technology, which improves how students learn and engage with mathematical topics. 3D geometry and trigonometry issues are typically difficult for students to grasp when presented in 2D planes. Using VR Geometry students, in particular, may enter a three-dimensional mathematical environment where abstract concepts come to life. They are able to visualize geometric forms, manipulate things, and investigate mathematical concepts in ways that typical schools do not allow. In this article, a Geometrical classroom was created utilizing a virtual reality environment. There are two sections to the classroom. In the first section, students may study about various 3D geometrical forms such as cubes, cuboids, cones, cylinders, spheres, and pyramids. In the second section, a game-based quiz app was designed in which students could engage and earn reward points and also able to understand the answer through 3D visualization. For the scientific evaluation of the VR platform, a three-phase research study was conducted. A total of 24 students took part in the study, and they were separated into two groups based on their understanding of the themes presented on the platform. In the last step, technical evaluation of the system as well as learning improvement were measured using a questionnaire after going through the VR game-based platform. The study yields excellent findings in that students’ understanding increases, and 83% of students found that they can readily perceive diverse geometrical forms using the VR game-based platform.
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