Keywords: Regularized Learning, Convergence, Rates, Strict Nash Equilibria, Follow the Regularized Leader, Tight bounds, Bandits, Stochastic Optimization
TL;DR: In this paper, we examine the convergence rate of a wide range of regularized methods for learning in games
Abstract: In this paper, we examine the convergence rate of a wide range of regularized methods for learning in games. To that end, we propose a unified algorithmic template that we call “follow the generalized leader” (FTGL), and which includes as special cases the canonical “follow the regularized leader” algorithm, its optimistic variants, extra-gradient schemes, and many others. The proposed framework is also sufficiently flexible to account for several different feedback models – from full information to bandit feedback. In this general setting, we show that FTGL algorithms converge locally to strict Nash equilibria at a rate which does not depend on the level of uncertainty faced by the players, but only on the geometry of the regularizer near the equilibrium. In particular, we show that algorithms based on entropic regularization – like the exponential weights algorithm – enjoy a linear convergence rate, while Euclidean projection methods converge to equilibrium in a finite number of iterations, even with bandit feedback.
Supplementary Material: pdf
Code Of Conduct: I certify that all co-authors of this work have read and commit to adhering to the NeurIPS Statement on Ethics, Fairness, Inclusivity, and Code of Conduct.