From Multimodal LLMs to Generalist Embodied Agents: Methods and Lessons

Published: 26 Feb 2025, Last Modified: 09 Sept 2025OpenReview Archive Direct UploadEveryoneCC BY 4.0
Abstract: We examine the capability of Multimodal Large Language Models (MLLMs) to tackle diverse domains that extend be- yond the traditional language and vision tasks these models are typically trained on. Specifically, our focus lies in areas such as Embodied AI, Games, UI Control, and Planning. To this end, we introduce a process of adapting an MLLM to a Generalist Embodied Agent (GEA). GEA is a single unified model capable of grounding itself across these var- ied domains through a multi-embodiment action tokenizer. GEA is trained with supervised learning on a large dataset of embodied experiences and with online RL in interactive simulators. We explore the data and algorithmic choices necessary to develop such a model. Our findings reveal the importance of training with cross-domain data and on- line RL for building generalist agents. The final GEA model achieves strong generalization performance to unseen tasks across diverse benchmarks compared to other generalist models and benchmark-specific approaches.
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