Abstract: We aim to build complex humanoid agents that integrate perception, motor control, and memory. In this work, we partly factor this problem into low-level motor control from proprioception and high-level coordination of the low-level skills informed by vision. We develop an architecture capable of surprisingly flexible, task-directed motor control of a relatively high-DoF humanoid body by combining pre-training of low-level motor controllers with a high-level, task-focused controller that switches among low-level sub-policies. The resulting system is able to control a physically-simulated humanoid body to solve tasks that require coupling visual perception from an unstabilized egocentric RGB camera during locomotion in the environment. Supplementary video link: https://youtu.be/fBoir7PNxPk
Keywords: hierarchical reinforcement learning, motor control, motion capture
TL;DR: Solve tasks involving vision-guided humanoid locomotion, reusing locomotion behavior from motion capture data.
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