Argumentative AI Director Using Defeasible Logic ProgrammingOpen Website

2015 (modified: 10 Nov 2022)CGW/GIGA@IJCAI 2015Readers: Everyone
Abstract: In this work we present a novel implementation of an AI Director that uses argumentation techniques to decide dynamic adaptations in the level generation of a roguelike game called HermitArg. The architecture of the game introduces smart items with defeasible information to be analyzed in a dialectical process.
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