Ontologically Faithful Generation of Non-Player Character DialoguesDownload PDF

Anonymous

17 Jun 2023ACL ARR 2023 June Blind SubmissionReaders: Everyone
Abstract: We introduce a language generation task grounded in a popular video game. KNUDGE (KNowledge Constrained User-NPC Dialogue GEneration) requires models to produce trees of dialogue between video game characters that accurately reflect quest and entity specifications stated in natural language. KNUDGE is constructed from side quest dialogues drawn directly from game data of Obsidian Entertainment’s $\textit{The Outer Worlds}$, leading to real-world complexities in generation: (2) utterances must remain faithful to the game lore, including character personas and backstories; (2) a dialogue must accurately reveal new quest details to the human player; and (3) dialogues are large trees as opposed to linear chains of utterances. We report results for a set of neural generation models using supervised and in-context learning techniques; we find competent performance but room for future work addressing the challenges of creating realistic, game-quality dialogues.
Paper Type: long
Research Area: Generation
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