IEEE 8th VR Workshop on Sonic Interactions for Virtual Environments

Published: 01 Jan 2025, Last Modified: 16 May 2025VR Workshops 2025EveryoneRevisionsBibTeXCC BY-SA 4.0
Abstract: Sonic interaction design is defined as the study and exploitation of sound as one of the principal channels conveying information, meaning, and aesthetic/emotional qualities in interactive contexts. This field lies at the intersection of interaction design, and sound and music computing.In the virtual reality community, the focus of research on topics related to auditory feedback has been rather limited when compared, for example, to the focus placed on visual feedback or even on haptic feedback. However, in such communities as film production or product sound design it is well known that sound is a powerful way to communicate meaning and emotion to a scene or a product.SIVE 2025 is the 8th of a series of workshops, whose main goal is to increase awareness among the virtual reality community of the importance of sonic elements when designing virtual/augmented/mixed reality (XR hereafter) environments. Participants to the workshop will also discuss how research in other related fields such as film sound theory, product sound design, sound and music computing, game sound design, and accessibility can inform designers of XR environments. Moreover, the workshop will feature state-of-the-art research in the field of sound for XR environments.
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