RTSDF: Generating Signed Distance Fields in Real Time for Soft Shadow RenderingDownload PDFOpen Website

Published: 01 Jan 2022, Last Modified: 16 May 2023CoRR 2022Readers: Everyone
Abstract: Signed Distance Fields (SDFs) for surface representation are commonly generated offline and subsequently loaded into interactive applications like games. Since they are not updated every frame, they only provide a rigid surface representation. While there are methods to generate them quickly on GPU, the efficiency of these approaches is limited at high resolutions. This paper showcases a novel technique that combines jump flooding and ray tracing to generate approximate SDFs in real-time for soft shadow approximation, achieving prominent shadow penumbras while maintaining interactive frame rates.
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