TextureFusion: High-Quality Texture Acquisition for Real-Time RGB-D Scanning

Published: 14 Jun 2020, Last Modified: 16 Apr 2025OpenReview Archive Direct UploadEveryoneCC BY-NC 4.0
Abstract: Real-time RGB-D scanning technique has become widely used to progressively scan objects with a hand-held sensor. Existing online methods restore color information per voxel, and thus their quality is often limited by the trade- off between spatial resolution and time performance. Also, such methods often suffer from blurred artifacts in the cap- tured texture. Traditional offline texture mapping methods with non-rigid warping assume that the reconstructed ge- ometry and all input views are obtained in advance, and the optimization takes a long time to compute mesh param- eterization and warp parameters, which prevents them from being used in real-time applications. In this work, we pro- pose a progressive texture-fusion method specially designed for real-time RGB-D scanning. To this end, we first de- vise a novel texture-tile voxel grid, where texture tiles are embedded in the voxel grid of the signed distance func- tion, allowing for high-resolution texture mapping on the low-resolution geometry volume. Instead of using expensive mesh parameterization, we associate vertices of implicit ge- ometry directly with texture coordinates. Second, we in- troduce real-time texture warping that applies a spatially- varying perspective mapping to input images so that texture warping efficiently mitigates the mismatch between the in- termediate geometry and the current input view. It allows us to enhance the quality of texture over time while updating the geometry in real-time. The results demonstrate that the quality of our real-time texture mapping is highly compet- itive to that of exhaustive offline texture warping methods. Our method is also capable of being integrated into existing RGB-D scanning frameworks.
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