Parallelized Planning-Acting for Multi-Agent LLM Systems in Minecraft

Published: 19 Dec 2025, Last Modified: 05 Jan 2026AAMAS 2026 FullEveryoneRevisionsBibTeXCC BY 4.0
Keywords: Multi-Agent Systems, Large Language Models
Abstract: Recent advancements in Large Language Model (LLM)-based Multi-Agent Systems (MAS) have demonstrated remarkable potential for tackling complex decision-making tasks. However, existing frameworks inevitably rely on serialized execution paradigms, where agents must complete sequential LLM planning before taking action. This fundamental constraint severely limits real-time responsiveness and adaptation, which is crucial in dynamic environments with ever-changing scenarios like Minecraft. In this paper, we propose a novel parallelized planning-acting framework for LLM-based MAS, featuring a dual-thread architecture with interruptible execution to enable concurrent planning and acting. Specifically, our framework comprises two core threads: (1) a planning thread driven by a centralized memory system, maintaining synchronization of environmental states and agent communication to support dynamic decision-making; and (2) an acting thread equipped with a comprehensive skill library, enabling automated task execution through recursive decomposition. Extensive experiments on Minecraft demonstrate the effectiveness of the proposed framework.
Area: Generative and Agentic AI (GAAI)
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Submission Number: 90
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