Keywords: 3D object detection, data augmentation, monocular RGB, geometric consistency, homography, projective geometry, 6D pose
TL;DR: 3DRot: a plug-and-play, RGB-based 3D rotation augmentation.
Abstract: RGB-based 3D tasks, e.g., 3D detection, depth estimation, 3D keypoint estimation, still suffer from scarce, expensive annotations and a thin augmentation toolbox, since many image transforms, including rotations and warps, disrupt geometric consistency.
In this paper, we introduce 3DRot, a plug-and-play augmentation that rotates and mirrors images about the camera's optical center while synchronously updating RGB images, camera intrinsics, object poses, and 3D annotations to preserve projective geometry, achieving geometry-consistent rotations and reflections without relying on any scene depth.
We first validate 3DRot on a classical RGB-based 3D task, monocular 3D detection. On SUN RGB-D, inserting 3DRot into a frozen DINO-X + Cube R-CNN pipeline raises $IoU_{3D}$ from 43.21 to 44.51, cuts rotation error (ROT) from 22.91$^\circ$ to 20.93$^\circ$, and boosts $mAP_{0.5}$ from 35.70 to 38.11; smaller but consistent gains appear on a cross-domain IN10 split. \rev{Beyond monocular detection, adding 3DRot on top of the standard BTS augmentation schedule further improves NYU Depth v2 from 0.1783 to 0.1685 in abs-rel (and 0.7472 to 0.7548 in $\delta<1.25$), and reduces cross-dataset error on SUN RGB-D. On KITTI, applying the same camera-centric rotations in MVX-Net (LiDAR+RGB) raises moderate 3D AP from about 63.85 to 65.16 while remaining compatible with standard 3D augmentations. Because it operates purely through camera-space transforms, 3DRot drops into diverse RGB-based 3D tasks and multi-modal pipelines without architectural changes or depth supervision.
Supplementary Material: zip
Primary Area: applications to computer vision, audio, language, and other modalities
Submission Number: 14858
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