Multi-volume rendering using depth buffers for surgical planning in virtual reality

Balázs Faludi, Marek Zelechowski, Maria Licci, Norbert Zentai, Attill Saemann, Daniel Studer, Georg Rauter, Raphael Guzman, Carol Hasler, Gregory F. Jost, Philippe C. Cattin

Published: 2025, Last Modified: 28 Feb 2026Int. J. Comput. Assist. Radiol. Surg. 2025EveryoneRevisionsBibTeXCC BY-SA 4.0
Abstract: Planning highly complex surgeries in virtual reality (VR) provides a user-friendly and natural way to navigate volumetric medical data and can improve the sense of depth and scale. Using ray marching-based volume rendering to display the data has several benefits over traditional mesh-based rendering, such as offering a more accurate and detailed visualization without the need for prior segmentation and meshing. However, volume rendering can be difficult to extend to support multiple intersecting volumes in a scene while maintaining a high enough update rate for a comfortable user experience in VR.
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