Abstract: Highlights•Complements Mechanics, Dynamics, Aesthetics with Goals, Feedback, Interpretation.•Disambiguates and defines narrative goals as Interpretation of ludological goals.•Poses mental/event model-, opinion-, inference-building as Interpretation outcomes.•Unpacks thorny narrative design issues like ludonarrative dissonance in terms of GFI.•Defines narrative design as the intentional shaping of player interpretations.
External IDs:doi:10.1016/j.entcom.2023.100577
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