GenAI-Powered Digital Game-Based Learning and GlossapIAI: Revolutionizing Language Education

Published: 23 Jun 2025, Last Modified: 23 Jun 2025Greeks in AI 2025 PosterEveryoneRevisionsBibTeXCC BY 4.0
Keywords: Digital Game-Based Language Learning, Generative Artificial Intelli-gence, Language Learning, GlossaplAI
Abstract: This research paper explores how GenAI can enrich Digital Game-Based Learning (DGBL) and enhance the learning experience for Language Education students of all educational levels (nursery, primary, and secondary). After approaching the interlacing terms around the use of play and technology in education, the academic and research gap of GenAI-assisted Digital Game-Based Language Learning (DGBLL) activities will be critically examined. GenAI could upgrade the field of DGBLL, since it can improve students’ learning performance, and promote engaging, customized, and more enjoyable language learning experiences, while reforming the educators’ role, methodology, and game design. However, such an important evolution requires mitigating significant potential challenges, which affect educators and learners and refer – among others – to ethical and functionality issues. Building on the theoretical exploration of GenAI’s influence on DGBLL, this research presents a case study, the GlossaplAI platform, showcasing how an interactive digital library with GenAI-assisted DGBLL activities can promote language learning, while addressing key considerations. Inevitably, the discussion on the long-term implications of GenAI in Digital Game-Based Language Education is broad, so several strategies are proposed for ensuring the ethical integration of these technologies and maintaining language educators’ and learners’ critical engagement with them.
Submission Number: 47
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