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Latent forward model for Real-time Strategy game planning with incomplete information
Nov 03, 2017 (modified: Nov 03, 2017)ICLR 2018 Conference Blind Submissionreaders: everyoneShow Bibtex
Abstract:Model-free deep reinforcement learning approaches have shown superhuman performance in simulated environments (e.g., Atari games, Go, etc). During training, these approaches often implicitly construct a latent space that contains key information for decision making. In this paper, we learn a forward model on this latent space and apply it to model-based planning in miniature Real-time Strategy game with incomplete information (MiniRTS). We first show that the latent space constructed from existing actor-critic models contains relevant information of the game, and design training procedure to learn forward models. We also show that our learned forward model can predict meaningful future state and is usable for latent space Monte-Carlo Tree Search (MCTS), in terms of win rates against rule-based agents.
TL;DR:The paper analyzes the latent space learned by model-free approaches in a miniature incomplete information game, trains a forward model in the latent space and apply it to Monte-Carlo Tree Search, yielding positive performance.
Keywords:Real time strategy, latent space, forward model, monte carlo tree search, reinforcement learning, planning
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