Information Set Generation in Partially Observable GamesOpen Website

2012 (modified: 16 Jul 2019)AAAI 2012Readers: Everyone
Abstract: We address the problem of making single-point decisions in large partially observable games, where players interleave observation, deliberation, and action. We present information set generation as a key operation needed to reason about games in this way. We show how this operation can be used to implement an existing decision-making algorithm. We develop a constraint satisfaction algorithm for performing information set generation and show that it scales better than the existing depth-first search approach on multiple non-trivial games.
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