Abstract: In this paper, we propose a novel framework for training vision-based agent for First-Person Shooter (FPS) Game, in particular Doom.
Our framework combines the state-of-the-art reinforcement learning approach (Asynchronous Advantage Actor-Critic (A3C) model) with curriculum learning. Our model is simple in design and only uses game states from the AI side, rather than using opponents' information. On a known map, our agent won 10 out of the 11 attended games and the champion of Track1 in ViZDoom AI Competition 2016 by a large margin, 35\% higher score than the second place.
TL;DR: We propose a novel framework for training vision-based agent for First-Person Shooter (FPS) Game, Doom, using actor-critic model and curriculum training.
Conflicts: fb.com, cs.cmu.com
Keywords: Reinforcement Learning, Applications, Games
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