Abstract: This paper presents an actor-critic deep reinforcement learning agent with experience replay that is stable, sample efficient, and performs remarkably well on challenging environments, including the discrete 57-game Atari domain and several continuous control problems. To achieve this, the paper introduces several innovations, including truncated importance sampling with bias correction, stochastic dueling network architectures, and a new trust region policy optimization method.
TL;DR: Prepared for ICLR 2017.
Conflicts: google.com, ox.ac.uk, ubc.ca
Keywords: Deep learning, Reinforcement Learning
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