Improving Multi-View Reconstruction via Texture-Guided Gaussian-Mesh Joint Optimization

Published: 05 Nov 2025, Last Modified: 30 Jan 20263DV 2026 PosterEveryoneRevisionsBibTeXCC BY 4.0
Keywords: Multi-view Reconstruction, 3DGS, Remeshing, Relighting.
Abstract: Reconstructing real-world objects from multi-view images is essential for applications in 3D editing, AR/VR, and digital content creation. Existing methods typically prioritize either geometric accuracy (Multi-View Stereo) or photorealistic rendering (Novel View Synthesis), often decoupling geometry and appearance optimization, which hinders downstream editing tasks. This paper advocates an unified treatment on geometry and appearance optimization for seamless Gaussian-mesh joint optimization. More specifically, we propose a novel framework that simultaneously optimizes mesh geometry (vertex positions and faces) and vertex colors via Gaussian-guided mesh differentiable rendering, leveraging photometric consistency from input images and geometric regularization from normal and depth maps. The obtained high-quality 3D reconstruction can be further exploit in down-stream editing tasks, such as relighting and shape deformation. Our code will be released in https://github.com/zhejia01/TexGuided-GS2Mesh
Supplementary Material: zip
Submission Number: 130
Loading