Abstract: Haptic-based Virtual Reality (VR) applications have many merits. What is still obscure, from the designer’s perspective of these
applications, is the experience the users will undergo when they use the VR system. Quality of Experience (QoE) is an evaluation
metric from the user’s perspective that unfortunately has received limited attention from the research community. Assessing
the QoE of VR applications reflects the amount of overall satisfaction and benefits gained from the application in addition to
laying the foundation for ideal user-centric design in the future. In this article, we propose a taxonomy for the evaluation of QoE
for multimedia applications and in particular VR applications. We model this taxonomy using a Fuzzy logic Inference System
(FIS) to quantitatively measure the QoE of haptic virtual environments. We build and test our FIS by conducting a users’ study
analysis to evaluate the QoE of a haptic game application. Our results demonstrate that the proposed FIS model
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