Abstract: VISOLE (Virtual Interactive Student -Oriented Learning Environ ment), which is a teacher -facilitated pedagogical approach to game -based learning, aims at enabling students to acquire subject -specific knowledge in a multi -disciplinary context as well as enhance their higher -order thinking for problem solving . In order to gain an in -depth understanding of the course of students’ le arning in VISOLE, under the setting of formal curricular teaching, we carried out a quali tative case study in a Hong Kong secondary school, involving one teacher and 40 secondar y-4 (K10 ) students . This paper focuses on presenting a part of the entire study, d iscussing two impeding phenomena, degenerate gaming and halt gaming , which emerged in a gamer -student’s learning process . The findings provide insights into the i ssue of implementing game -based learning in classroom teaching.
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