Inverse Rendering using Multi-Bounce Path Tracing and Reservoir Sampling

Published: 22 Jan 2025, Last Modified: 02 Mar 2025ICLR 2025 PosterEveryoneRevisionsBibTeXCC BY 4.0
Keywords: Inverse Rendering, Material Decomposition, 3D reconstruction, relighting
TL;DR: We present a novel two-stage inverse rendering framework that jointly reconstructs and optimizes explicit geometry, materials, and light- ing from multi-view images.
Abstract: We introduce MIRReS, a novel two-stage inverse rendering framework that jointly reconstructs and optimizes explicit geometry, materials, and lighting from multi-view images. Unlike previous methods that rely on implicit irradiance fields or oversimplified ray tracing, our method begins with an initial stage that extracts an explicit triangular mesh. In the second stage, we refine this representation using a physically-based inverse rendering model with multi-bounce path tracing and Monte Carlo integration. This enables our method to accurately estimate indirect illumination effects, including self-shadowing and internal reflections, leading to a more precise intrinsic decomposition of shape, material, and lighting. To address the noise issue in Monte Carlo integration, we incorporate reservoir sampling, improving convergence and enabling efficient gradient-based optimization with low sample counts. Through both qualitative and quantitative assessments across various scenarios, especially those with complex shadows, we demonstrate that our method achieves state-of-the-art decomposition performance. Furthermore, our optimized explicit geometry seamlessly integrates with modern graphics engines supporting downstream applications such as scene editing, relighting, and material editing.
Supplementary Material: zip
Primary Area: applications to computer vision, audio, language, and other modalities
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Submission Number: 9571
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