Recurrent Graph Convolutional Networks for Skeleton-based Action Recognition

Published: 01 Jan 2020, Last Modified: 10 Apr 2025ICPR 2020EveryoneRevisionsBibTeXCC BY-SA 4.0
Abstract: Human action recognition is one of the challenging and active research fields due to its wide range of applications. Recently, graph convolutions for skeleton-based action recognition have attracted much attention. Generally, the adjacency matrices of the graph are fixed to the hand-crafted physical connectivity of the human joints, or learned adaptively via deep learning. The hand-crafted or learned adjacency matrices are fixed when processing each frame of an action sequence. However, the interactions of different subsets of joints may play a core role at different phases of an action. Therefore, it is reasonable to evolve the graph topology with time. In this paper, a recurrent graph convolution is proposed, in which the graph topology is evolved via a long short-term memory (LSTM) network. The proposed recurrent graph convolutional network (R-GCN) can recurrently learn the data-dependent graph topologies for different layers, different time steps and different kinds of actions. Experimental results on the NTU RGB+D and Kinetics-Skeleton datasets demonstrate the advantages of the proposed R-GCN.
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