Towards Better Throwing: A Comparison of Performance and Preferences Across Point of Release Mechanics in Virtual Reality

Published: 01 Jan 2024, Last Modified: 08 Nov 2024Graphics Interface 2024EveryoneRevisionsBibTeXCC BY-SA 4.0
Abstract: An underexplored interaction metaphor in virtual reality (VR) is throwing, with a considerable challenge in achieving accurate and natural results. We conducted an empirical investigation of participants’ performance in a VR throwing task, measuring their accuracy and preferences across Point of Release (PoR) mechanics (manual and automatic) with various input device categories (hand-held, on-body, external) and throwable object types. Participants were tasked with throwing a baseball, a bowling ball, and a football toward targets using 5 input configurations (2 manual and 3 automatic PoR). Results from 30 participants indicate that the overall highest accuracy was achieved with an automatic PoR configuration (on-body tracker). The post-study and VR survey results indicate that the majority of participants preferred a manual PoR configuration (hand-held VR controller-derived) for the throwing direction, throwing speed, and as being the closest to real-life throwing. Our findings are useful for VR researchers and developers who want to implement throwing as a technique in their applications.
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