Sensing Surface Patches in Volume Rendering for Inferring Signed Distance Functions

Published: 07 Mar 2025, Last Modified: 08 Mar 2026OpenReview Archive Direct UploadEveryoneCC BY 4.0
Abstract: It is vital to recover 3D geometry from multi-view RGB im- ages in many 3D computer vision tasks. The latest methods infer the geometry represented as a signed distance field by minimizing the rendering error on the field through volume rendering. However, it is still challenging to explicitly im- pose constraints on surfaces for inferring more geometry de- tails due to the limited ability of sensing surfaces in volume rendering. To resolve this problem, we introduce a method to infer signed distance functions (SDFs) with a better sense of surfaces through volume rendering. Using the gradients and signed distances, we establish a small surface patch centered at the estimated intersection along a ray by pulling points randomly sampled nearby. Hence, we are able to explicitly impose surface constraints on the sensed surface patch, such as multi-view photo consistency and supervision from depth or normal priors, through volume rendering. We evaluate our method by numerical and visual comparisons on scene bench- marks. Our superiority over the latest methods justifies our effectiveness.
Loading