Multi-Step Preference Optimization via Two-Player Markov Games

27 Sept 2024 (modified: 05 Feb 2025)Submitted to ICLR 2025EveryoneRevisionsBibTeXCC BY 4.0
Keywords: Multi-step Preference Optimization, Two-player Markov game, RLHF, Optimistic Online Gradient Descent
TL;DR: We frame multi-step preference optimization as a two-player Markov game, develop algorithms that efficiently converge to Nash equilibrium based on optimistic online gradient descent, and show its effectiveness on multi-turn conversations dataset.
Abstract: Reinforcement Learning from Human Feedback (RLHF) has been highly successful in aligning large language models with human preferences. While prevalent methods like DPO have demonstrated strong performance, they frame interactions with the language model as a bandit problem, which limits their applicability in real-world scenarios where multi-turn conversations are common. Additionally, DPO relies on the Bradley-Terry model assumption, which does not adequately capture the non-transitive nature of human preferences. In this paper, we address these challenges by modeling the alignment problem as a two-player constant-sum Markov game, where each player seeks to maximize their winning rate against the other across all steps of the conversation. Our approach Multi-step Preference Optimization (MPO) is built upon the natural actor-critic framework. We further develop OMPO based on the optimistic online gradient descent algorithm. Theoretically, we provide a rigorous analysis for both algorithms on convergence and show that OMPO requires $\mathcal{O}(\epsilon^{-1})$ policy updates to converge to an $\epsilon$-approximate Nash equilibrium. We also validate the effectiveness of our method through experiments on the multi-turn conversations dataset in MT-bench-101.
Primary Area: reinforcement learning
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Submission Number: 11193
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