Abstract: This paper presents data structure visualization tools added to the computer framework for collaborative narration creation based on the graph rules hierarchy that was developed and tested in collaboration with students at the authors’ university. The data types taken into consideration include the game world, all objects and the relations between them, visual representation of the actions which can be performed in this world, and the visual schemas of the structure of the storylines possible in this world with these actions set. Patterns emerging from visualization indicate the characteristic of the design.
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