The Multi-Commodity Source Location Problems and the Price of Greed

Published: 01 Jan 2009, Last Modified: 03 Feb 2025J. Graph Algorithms Appl. 2009EveryoneRevisionsBibTeXCC BY-SA 4.0
Abstract: Given a graph G=(V,E), we say that a vertex subset S ⊆ V covers a vertex v ∈ V if the edge-connectivity between S and v is at least a given integer k, and also say that S covers an edge vw ∈ E if v and w are both covered. We propose the multi-commodity source location problem, which is such that given a vertex- and edge-weighted graph G, p players each select q vertices, and obtain a profit that is the total over all players of the weight of each player's covered vertices and edges. However, vertices selected by one player cannot be selected by the other players. The goal is to maximize the total profits of all players. We show that the price of greed, which indicates the ratio of the total profit of cooperating players to that of selfish players based on an ordered strategy, is tightly bounded by min{ p,q}. Also when k=2, we obtain tight bounds for vertex-unweighted trees when sources are located on the leaves.
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