Abstract: This paper briefly reviews the existing approaches employed in computer animation for skin modeling, wrinkle formation and aging process and proposes our approach. Two models have been proposed, one is image-based for rapid prototyping and instant results and another is model based an extension to our earlier work. In the model-based technique skin is considered as a volumetric substance, as opposed to an elastic membrane, having layers of different materials and a finite element method is used for computing the deformation.
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