CycleHand: Increasing 3D Pose Estimation Ability on In-the-wild Monocular Image through Cyclic FlowDownload PDF

Daiheng Gao, Xindi Zhang, Xingyu Chen, Andong Tan, Bang Zhang, Pan Pan, Ping Tan

03 Nov 2022OpenReview Archive Direct UploadReaders: Everyone
Abstract: Current methods for 3D hand pose estimation fail to generalize well to in-the-wild new scenarios due to varying camera viewpoints, self-occlusions, and complex environments. To address this prob- lem, we propose CycleHand to improve the generalization ability of the model in a self-supervised manner. Our motivation is based on an observation: if one globally rotates the whole hand and reversely rotates it back, the estimated 3D poses of fingers should keep con- sistent before and after the rotation because the wrist-relative hand poses stay unchanged during global 3D rotation. Hence, we propose arbitrary-rotation self-supervised consistency learning to improve the model’s robustness for varying viewpoints. Another innova- tion of CycleHand is that we propose a high-fidelity texture map to render the photorealistic rotated hand with different lighting conditions, backgrounds, and skin tones to further enhance the effectiveness of our self-supervised task. To reduce the potential negative effects brought by the domain shift of synthetic images, we use the idea of contrastive learning to learn a synthetic-real consistent feature extractor in extracting domain-irrelevant hand representations. Experiments show that CycleHand can largely improve the hand pose estimation performance in both canonical datasets and real-world applications.
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