everyone
since 04 Oct 2024">EveryoneRevisionsBibTeXCC BY 4.0
Recent studies have combined 3D Gaussian and 3D Morphable Models (3DMM) to achieve real-time, high-quality rendering of controllable head avatars. Several techniques have attempted to express dynamic textures in facial animation when modeling 3D avatars. However, accurately capturing and displaying expressive appearance dynamics while maintaining temporal and spatial efficiency remains a technical challenge. To this end, we propose a novel method for 3D facial avatar modeling that utilizes an expressive and compact model representation, capturing dynamic facial information accurately while ensuring efficiency. We encode texture-related attributes of the 3D Gaussians in the tensorial feature representation. Specifically, we store color information of the neutral expression in static tri-planes; and represent dynamic texture details for different expressions using lightweight 1D feature lines, which are then decoded into opacity changes relative to the neutral face. Experiments show that this design introduces nonlinear expressiveness to the model, enhancing its performance, while the compact representation maintains real-time rendering capabilities and significantly reduces storage costs. This approach thus broadens the applicability to more scenarios.