Keywords: System Identification; Dexterous Manipulation; Gaussian Splatting; Differentiable simulation
TL;DR: A differentiable real-to-sim-to-real engine for Dexterous Manipulation
Abstract: Simulation provides a cost-effective and flexible platform for data generation and policy learning to develop robotic systems. However, bridging the gap between simulation and real-world dynamics remains a significant challenge, especially in physical parameter identification. In this work, we introduce a real-to-sim-to-real framework that leverages the Gaussian Splat representations to build a differentiable engine, enabling object mass identification from real-world visual observations and robot control signals, while enabling manipulation policy learning simultaneously. Through optimizing the mass of the manipulated object, our method automatically builds high-fidelity and physically plausible digital twins. Additionally, we propose a novel approach to train the force-aware grasping policies from limited data by transferring feasible human demonstrations into simulated robot demonstrations. Through comprehensive experiments, we demonstrate that our proposed framework achieves accurate and robust performance on mass identification across various object geometries and mass values. Those optimized mass values facilitate force-aware policy learning, achieving superior and high performance on object grasping, reducing the sim-to-real gap effectively.
Supplementary Material: zip
Submission Number: 13
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