Modeling how incoming knowledge, persistence, affective states, and in-game progress influence student learning from an educational game

Published: 01 Jan 2015, Last Modified: 09 Nov 2024Comput. Educ. 2015EveryoneRevisionsBibTeXCC BY-SA 4.0
Abstract: Highlights•We model relations among various student variables and learning outcome in a game.•Pretest and in-game performance significantly predict learning outcome.•In-game performance is predicted by pretest data, frustration, and engagement.•Two indirect paths involving frustration and engagement predict learning.
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