Real World Conversational Entity Linking Requires More Than Zero-ShotsDownload PDF

Anonymous

16 Feb 2024ACL ARR 2024 February Blind SubmissionReaders: Everyone
Abstract: Entity linking (EL) in conversations faces notable challenges in practical applications, primarily due to scarcity of entity-annotated conversational datasets and sparse knowledge bases (KB) containing domain-specific, long-tail entities. We designed targeted evaluation scenarios to measure the efficacy of EL models under resource constraints. Our evaluation employs two KBs: Fandom, exemplifying real-world EL complexities, and the widely used Wikipedia. First, we assess EL models' ability to generalize to a new unfamiliar KB using Fandom and a novel zero-shot conversational entity linking dataset that we curated based on Reddit discussions on Fandom entities. We then evaluate the adaptability of EL models to conversational settings without prior training. Our results indicate that current zero-shot EL models falter when introduced to new, domain-specific KBs without prior training, significantly dropping in performance.Our findings reveal that previous evaluation approaches fall short of capturing real-world complexities for zero-shot EL, highlighting the necessity for new approaches to design and assess conversational EL models to adapt to limited resources. The evaluation frame-work and dataset proposed are tailored to facilitate this research.
Paper Type: short
Research Area: Dialogue and Interactive Systems
Contribution Types: Approaches to low-resource settings, Data resources
Languages Studied: English
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